Hi, today I would like to present to you the
article about Multi-agent evolutionary systems for the generation of complex
virtual worlds.
Link to the article:
Currently, movies, games and virtual reality applications
depend to a large extent on computer graphics. Very complex models are often
used to present many scenes and environments. Some works such as rendering,
composition and animation have already been improved, but the modeling of
complex models is still a laborious task. The authors of the article presented
the use of an interactive genetic algorithm (IGA) for modeling computer
graphics while compensating for user's program fatigue. The genetic algorithm
is taught based on the choices made by the designer. Man chooses candidate
solutions to be used in the evolution of the next generation of urban area. The
training agent monitors the choices made by man. The training agent classifies
new generations of sites based on several available classification algorithms
and takes new decisions according to these classifications. The decisions made
lead to actions, in this case the selection of new candidates. These choices
are reintroduced into the genetic algorithm. The results indicate that the use
of an Interactive Genetic Algorithm
with a multi-agent implementation
of a Human-Based Genetic Algorithm HBGA allows for a greater exploration of the design
space in a shorter time. Thanks to this, designers are less tired and can
devote their attention to other details of created projects.
Questions:
1. Do you think that in the future human interference in the
creation of artificial virtual worlds will be negligible and the whole creation
process will be performer by appropriate algorithms?
2. Do you think that it is possible that artificial
intelligence algorithms (not necessarily genetic algorithms) can help graphic
designers and designers to create not only schematics of virtual worlds
composed of simple elements, but also to choose colors, textures etc.?
3. Do you think that the semi-automatic solution presented
in the article (part of the work is done by genetic algorithms, which is
supervised and evaluated by a human being) will be used by filmmakers or
computer games to save designers time? Would the quality of such a solution
differ significantly from human work itself?
4. Do you think that there is a possibility to create an
AI-based graphics engine that would allow anyone, even a non-graphic designer,
to create a virtual world that does not diverge from today's high-resolution 3D
computer graphics standards?